Epic/nVidia IRC Chat January 29, 2004 #3dgpu on irc.enterthegame.com Chat session hosted by http://www.3dgpu.com Rough log courtesy of BeyondUnreal http://www.beyondunreal.com Jan 29 19:15:53 Okay, we're going to get started. No questions about release dates, they won't be answered, or anything regarding next generation games/hardware. Present your question to one of each, don't flood us with more than 1 question, or you'll be ignored. Send your messages to Matt3DGPU, Phy3DGPU, or Jb_Chaos. If your question don't get answered, don't send it again. We'll try to get them in as soon as we can. Jan 29 19:16:50 First of all I'd like to thank the fine folks at 3DGPU and Nvidia for hosting the chat. Jan 29 19:17:03 We're going to start by taking $1,000,000 NVIDIA MSU Contest questions Jan 29 19:17:13 I'll start by asking *me* the first question.... Jan 29 19:17:27 Mark---> I won a prize in the contest - where the hell is my prize money and/or computer? Jan 29 19:17:30 Good question Mark. Jan 29 19:17:55 Our lawyers have given us a form to be signed by ALL contest winners and we're just finalizing that. Mark Chandler will be sending... Jan 29 19:18:15 out these forms in the next 7-10 days to all winners based on the information we have in the database. The form will require you to provide... Jan 29 19:18:41 your proper address, phone number, social security number (if in the USA), tax id (from other countries), and sign that you have complied... Jan 29 19:18:54 with the rules, have not cheated, and will give the prize back if you did and we catch you. Jan 29 19:19:16 So that's where we are with awarding prizes for Phase 1. We're now deep, deep, deep in the sorting process for Phase 2 Jan 29 19:19:39 As everyone knows we've pushed the dates back for the contest to allow more time for people to get UT2004 and then take advantage of it. Jan 29 19:20:06 We've also added a new Phase 4. This has not been announced yet but we're going to add $10,000 Best Onslaught Level and $10,000 Best Assault Level categories for Phase 4 Jan 29 19:20:07 as well. Jan 29 19:20:10 ... Jan 29 19:20:37 In addition we'll be choosing from some of the better mods and showing them off at E3 this year in NVIDIA's booth. All mods for Phase 3 MUST be.... Jan 29 19:21:02 compatible with UT2004. I can let Joe describe what that means but I understand it is not very hard to make UT2003 mods work with UT2004.... Jan 29 19:21:18 Joe Wilcox (Dr. Sin) Can you describe what's necessary to make a current mod work with UT2004? Jan 29 19:22:17 Most of the compatibility changes occur in the menu system. We have done a lot of updating and overall improvements. Jan 29 19:22:51 Other than the UI, the only major change was to the WeaponFire system and we are working hard to make it as compatible as possible. Jan 29 19:23:13 Regarding vehicles: How difficult would it be to make them invulnerable to damage, and highly effected by physics, such as explosions? (Like, Halo, and the Warthog Jumping pastime) Jan 29 19:23:14 Most of the unerlying network/gameplay changes are pretty transparent Jan 29 19:24:02 A2597- > Easy mutator to make I'd imagine. Still, blowing up a vehicle is one of the highlights of this game. Going back to a game where they won't blow up is quite an adjustment after playing 2k4. Jan 29 19:24:05 UT2K4 also includes much better mod support. Major mods (think RO) bascially install as their own game. Jan 29 19:24:28 <[FO]SquirrelZero> My MSU question: since total conversion mods generally have many more people involved in their creation than other categories, is there any chance the per-phase TC mod prizes might be raised? Jan 29 19:24:36 In total, it took me about an hour to get RO up and running (though not perfect)... thanks to the RO team for giving me a hand. Jan 29 19:24:48 A2597 -> "really" easy mutator Jan 29 19:24:51 Squirrel--> NO chance of that. We're already well over $550,000 in prize money! Jan 29 19:25:11 <|-7eVeN-|> - > Both. Steve's put a lot of work into gibs being visible, loud, and nasty. You don't just get the ragdoll all of the time now - gibbing is back and in full effect. Jan 29 19:25:17 Squirrel--> ANd there's $150,000 split among the top 5 and a $350,000 engine license! Jan 29 19:26:38 Guys.. please don't message us.. message the mods. Jan 29 19:26:39 <[0FirstName]DarkMouse> My burning question: With the sniper rifle back in with ut2k4, what use does the lightning gun now have? Is it also good against vehicles, where the sniper rifle obviously won't be? Jan 29 19:27:19 <[0FirstName]DarkMouse> - > Some levels have the LG, some have the sniper rifle. Some people are better with one or the other. I prefer the sniper for infantry and the LG for vehicles. Jan 29 19:28:00 Ok, folks, we're going to switch to UT2004 discussion but feel free to ask THE MODERATORS (not us directly!) contest questions throughout the evening Jan 29 19:28:17 BTW, we will go unmoderated at some point later on Jan 29 19:28:40 <[FO]SquirrelZero> My MSU question: since total conversion mods generally have many more people involved in their creation than other categories, is there any chance the per-phase TC mod prizes might be raised? Jan 29 19:28:57 Cliff--> That was asked, answer was no. Jan 29 19:29:05 Mark - > roger :) Jan 29 19:29:48 <[CBP]Luggage> Question: Will the MSUC contestants, or at least the winners, receive some sort of feedback or 'review' from the jury? Jan 29 19:29:55 Cliff--> please answer that one Jan 29 19:30:01 Could you elaborate more one Voice Over IP useage in UT2k4. Is it going to be a like counter-strike? Jan 29 19:30:09 How easy is it to make a Zero-Point Gravity Gun(a HL2 weapon)work in UT2004? I thought it might be interesting to have a mod where your only weapons are physics-enabled objects. left #3dgpu Jan 29 19:30:41 <[CBP]Luggage> re: Feedback/review - we're considering doing this at some point. There's a lot of stuff to go over in each mod! Jan 29 19:30:44 Matt3DGPU is a moderator --> ask him questions Jan 29 19:30:54 Please send questions to moderators, Matt3DGPU, Phy3DGPU, and Jb_Chaos Jan 29 19:31:03 -> super easy, everything is very very moddable, we've even done that particular thing in testing Jan 29 19:31:30 Question: Why did you guys at Epic decide to do a chat like this with Nvidia, as opposed to ATI. Does this reflect the future of Epic's games support for ATI hardware? Also, would they concider doing a chat along side ATI? Jan 29 19:31:39 Hey, could you please ask: What are the chances that UT2k3 will get A. a compatibility patch and B. security and bugfix updates? thanks :) Jan 29 19:31:46 Because Nvidia asked. Jan 29 19:32:17 Also if you'll notice ATI has put all their support behind someone else's game. That's not a knock against ATI but just the current landscape. Jan 29 19:33:20 Cliff--> can we expect ut2k4 to be more leaned toward the competetive gaming community? Jan 29 19:34:02 Joe--> Can you answer the questions about UT2K3 please Jan 29 19:34:55 Som - UT2K3's cheat protection actually lasted for about a year Jan 29 19:35:10 BUT.. it was limited. Jan 29 19:35:20 -> We try to make a game for a broad range of users, from our ultra hardcore guys to people who have never played a FPS before. Finding this balance between weapon damage (online and off), the tradeoffs between graphic detail versus level "clutter", and complexity of game modes are all factors here. Jan 29 19:35:34 Given many of the competetive features that UT2k3 was missing at the beginning and the difficulties that have ensued with getting the competetive seen underway as a result, what forethought has gone into 2k4 with regards to building a competetive scene around it? Jan 29 19:35:36 I always expected the MD5 protection to be cracked and had several fallbacks, BUT a bug is stopping them from working. Jan 29 19:35:49 -> Out of the box, I personally want to see people firing up Onslaught and Assault and then later going back to DM/CTF modes. Jan 29 19:35:59 <[FuT]Teddie> I've noticed something about "Cliffy B's Ownage" in the game UI for UT2004. Can you explain how this works? Jan 29 19:36:01 For UT2K4, I've added a lot more, especially in terms of what the master server can track. Jan 29 19:36:02 Laurent--> Can you describe what makes the new assault better than the original? Jan 29 19:36:20 So yes, UT2K4's cheat protection is stronger. Jan 29 19:36:37 <[FuT]Teddie> -> Hey, Teddie. There might be an 0wnage section in game but putting my name on it in there would be, for lack of a better word, Dumb. Jan 29 19:36:51 UT2k4 Assault can be seen as the next evolution of Assault more than a sequel or a port... Jan 29 19:36:53 <[0FirstName]DarkMouse> Can we expect any new voice packs to go along with the new player models? And are there any new team voice messages to go with old and new voice packs, matching the two new game types? Jan 29 19:37:09 <[RO]Steven> Will 3DBuzz VTMs be included with UT2004? Jan 29 19:37:11 <[FuT]Teddie> -> That kind of stuff is fine on, say, a website that I personally run but in the game it'd be like "CliffyB's UT2004!" which would be, for lack of a better word, Stupid. Jan 29 19:37:28 As for UT2K3, as I said there is a bug that is keeping the next layer from working. To fix it would require us to break network compatibility which won't happen before UT2K4 ships. How much of the cheat protection is ported backwards will probably depend on the strength of the UT2K3 community afterwards. Jan 29 19:37:35 we've paid a lot of attention to online games (where UT1 Assault failed) including competitive gaming and making sure the game is exploit free... Jan 29 19:37:38 Q:What's the status on the GUI/Uwindows? Jan 29 19:37:44 The 3DBuzz VTMS will be included on the DVD Special Edition. In fact there are a bunch of new VTMs done especially for this as well as a very cool HTML user interface for navigating through the special content! Jan 29 19:37:45 The UI is looking nice. Jan 29 19:37:52 Yo Drsin, Will the vehicles in UT2004 somehow be flipped over when upside down (like in halo) or will they just respawn as normal? Jan 29 19:38:04 <[xeno]Bor> since the shield gun was designed for spawn protection, why not limit it such that it can only be used for the first 30 seconds after a player spawns? Jan 29 19:38:18 1 Yo Drsin, Will the vehicles in UT2004 somehow be flipped over when upside down (like in halo) or will they just respawn as normal? Jan 29 19:38:28 Yes, when you use an upside down vehicle it will flip. Jan 29 19:38:34 Dave Hagewood please answer Onslaught questions Jan 29 19:38:36 ... Assault has a strong "Single Player" feel to it, with various scenarios involving different locations and missions... Jan 29 19:38:46 what will the Skaarj character's role be in the game? Jan 29 19:38:49 how exactly do you intend to implement the classic sniper rifle, will the ut2003 side of ut2004 continue to the use the lightning gun and the new mode onslaught use the classic sniper rifle, or will there be a mutator to decide between the two? Jan 29 19:39:09 you can use either sniper rifle in either gametype... it is up to the mapper Jan 29 19:39:10 Folks Dave Hagewood runs a company call Psyonix (is that spelling correct Dave) that has been employed to help with UT2004.... Jan 29 19:39:11 Are the bots in UT2004 going to be much better than the UT2003 bots (aside from vehicle support)? The UT2003 bots didn't jump very much. Jan 29 19:39:15 .. Assault has been made easier to understand (thanks to many on HUD indicators, voice overs, intro cinematics)... Jan 29 19:39:24 yes spelled correct Jan 29 19:39:35 <[HCC]Darkus> I have a Question for DrSin about UT2k4: What kind of optimasations have you done to the engine to allow a wider range of slower machines to run ut2004 successfully? Jan 29 19:39:41 -> The 2k4 bots will make the superbots look blind. ;) Jan 29 19:39:42 has the eye level heigt increased in UT2004? Jan 29 19:39:47 Dave actually brought us a very early Onslaught to GDC last year to show us as a mod. We loved it and decided to give him some funding so he could go back... Jan 29 19:40:05 ... to sum up Assault, it's been designed with competitive and online gaming in mind, and should please the fans of the original and hardcore clans. Jan 29 19:40:07 and make some improvements to it. He came and visited us a month or two later with a much-improved version and we hired his company on the spot... Jan 29 19:40:14 In 2003, we were presented with unstable support for several particular cards, resulting in certain textures, cubemaps, and effects (such as the LG shot) to look distorted in multiple ways. What improvements on OpenGL will we see in UT2004? Jan 29 19:40:27 he's been kicking ass ever since!! Psyonix ---> a name you're going to hear a LOT from in the future. Jan 29 19:40:36 Is the Onslaught mode in UT2004 anything like capturing control points in Battlefield 1942/Desert Combat? Hows the action? Jan 29 19:40:52 What is the current status of the UT2004 Linux and Mac ports, and the status of the OpenGL renderer? (The current one in UT2003 is sluggish and doesn't support projector shadows) Jan 29 19:41:02 Will there be any Vehicle CTF map in the final release? Can you make Vehicle CTF maps with the UnrealED editor? Jan 29 19:41:07 Will Linux Have Voice Over IP Support? Jan 29 19:41:17 OpenGL? Jan 29 19:41:24 No, in Onslaught you have to capture control point in a "connect the dots" fashion so you can't just go around attacking random points... Jan 29 19:41:27 Linux and Mac are being developed at the same time. I beleive all 3 will have voice over ip, but only Win32 has text to speech Jan 29 19:41:35 Is it too late to start making a mod for msuc? Jan 29 19:41:36 believe rather :) Jan 29 19:41:39 Unfortunately Daniel Vogel isn't here as he's the one to answer OpenGL questions. Jan 29 19:41:44 Dear Epic team. Instagib CTF being the most played mode in UT99 and UT2003, by far - will UT2004 feature maps especially designed for iCTF? (like Citadel, Maul..) Jan 29 19:41:48 -> No VCTF maps shipping but setting one up with the shipped game should be relatively easy. Jan 29 19:41:57 Mark: What the minimum computer specifications for UT2k4 will be? Jan 29 19:42:02 <|Unholy|Powerslave^TRK> Will the crosshair and hud be blurred when low details are on? Jan 29 19:42:04 this keep the gameplay centered around the current point in contention and makes the game ultra high paced Jan 29 19:42:05 Any map is good for Insta ;) Jan 29 19:42:09 Floam--> Linux will ship in the box. Mac will ship around the same time as PC. Jan 29 19:42:15 We know you guys support the modding community, but do you guys have any plans of supporting the competetive community with an LAN-event (much like id is supporting quakecon) if not, why? Jan 29 19:42:22 Will there be good protection against all sort of cheating? And what about tweaking? Jan 29 19:42:31 I have no idea what min specs are - I'd guess same as UT2003 except now we have a software renderer as well. Jan 29 19:42:39 you also don't need to worry about having to walk for minutes at a time to get to the next point... if you don't have a vehicle you can teleport to any controlled node Jan 29 19:42:56 DaSnaksta read above about cheating.. I don't really know what you are asking about tweaking. Jan 29 19:43:07 The minimum Specs are available here: http://www.unrealtournament.com/ut2004/specs.php Jan 29 19:43:10 can u describe the shield gun changes? Jan 29 19:43:12 Blackfish--> NO IT IS ABSOLUTELY **NOT** TOO LATE TO START MODS FOR THE CONTEST!! GET GOING!! Phase 4 ends August 20th - that's a TON of time! Jan 29 19:43:19 <[CBP]-Loosecontroll6> What Unreal Championship maps will be in UT2004 Jan 29 19:43:27 Hi, As a member the bombing run community i was wondering what changes there have been? I've heard about Trans being changed ? What truth is there in this? Also will teamplay be improved in any way? Jan 29 19:43:32 As far as the action goes... there is nothing that compares to it... it is nonstop freakin insane... nothing like any other game out there Jan 29 19:43:50 Viruz--> I am pretty sure we are going to be in two CPL event next year, so the answer is yes. Jan 29 19:44:06 What changes have been made to the UT2003 maps that are being ported to UT2004? Jan 29 19:44:14 <[CBP]-Loosecontroll6> -> There are a few... off of the top of my head I know CTF-Smote will make it. (we don't count those in the "new map" count since they were previously in UC but there are some gems in there!) Jan 29 19:44:15 omega yes, the rumored changes to the TL are true.. When you throw it, it drains. Jan 29 19:44:18 but it's configurable. Jan 29 19:44:23 <[CBP]Luggage> Question: Will the MSUC contestants, or at least the winners, receive some sort of feedback or 'review' from the jury? Jan 29 19:44:42 How do you actually "get" vehicles, will there be vehicle stations? And what have vehicles to do with power nodes? Jan 29 19:44:48 Matt--> That was asked and the answer was "hopefully" Jan 29 19:44:56 Could you please ask : Will UT2k4 have a warmup mode, a HUD clock, a map/mut/kick voting system, hit sounds and bright skins? What about other features for the "competitive player"? thanks :) Jan 29 19:44:58 woops Jan 29 19:45:05 One thing I should mention is that we will have a Modding session at our booth at GDC again this year. Jan 29 19:45:07 How difficult will it be for small time mutators to be moved to UT2004, such as TTM and AntiTCC? Jan 29 19:45:22 <]Co[-`BLaNK_-> how exactly do you intend to implement the classic sniper rifle, will the ut2003 side of ut2004 continue to the use the lightning gun and the new mode onslaught use the classic sniper rifle, or will there be a mutator to decide between the two? Jan 29 19:45:23 We're also expecting to do another Unreal University sometime soon after UT2004 ships. Jan 29 19:45:42 Coming to UU would be a great way to ask direct questions :) Jan 29 19:45:56 <[PUKE]el|basta> 3- Jan 29 19:45:56 How many new CTF maps will be shipped with UT2004? Jan 29 19:46:05 <[PUKE]el|basta> Since UT2004 is no longer backwards compatible, are you guys working on the various UT2003 map bugs that have been reported in the last year? Are you planning on upgrading those UT2003 maps, maybe remove some static meshes, make the corridors a bit larger, etc? Jan 29 19:46:06 NVIDIA is also a big on the competitive gaming scene, so you can expect Epic to be involved in our efforts as well. Jan 29 19:46:16 <]Co[-`BLaNK_-> -> Sniper rifle/LG is map specific. Some maps have one, some have both. Jan 29 19:46:19 Dr. Sin--> Can you answer this one: How difficult will it be for small time mutators to be moved to UT2004, such as TTM and AntiTCC? Jan 29 19:46:20 Cursive pretty easy.. TTM might need minor UI tweaks but I don't think it really needs anything else (haven't seen the code). AntiTCC should work out of the box Jan 29 19:46:30 Could you ask Mark Reign the current status of the UT2004 Linux and Mac ports, and the status of the OpenGL renderer? (The current one in UT2003 is sluggish and doesn't support projector shadows) Jan 29 19:46:38 what will be changed in Ued between 2003 and 2004? Jan 29 19:46:49 Could you elaborate more one Voice Over IP useage in UT2k4. Is it going to be a like counter-strike? Jan 29 19:47:13 Floam|LinuxGuy--> I already said Linux will be in the box (there will be a Linux demo before release as well) and Mac will be around the same time as PC (and there will be a Mac demo before release as well) Jan 29 19:47:27 I haven't used voice over ip in CS, but it's very much like teamspeak. if you can be more clear about the feature you are looking for I can tell you if it's in. Jan 29 19:47:28 Dave--> can you please answer the VOIP question Jan 29 19:47:32 5.5 GB for UT2004?!?!? Is that for real? Why so much space? Jan 29 19:47:37 deus]X[machina: very little is changed in UED, some bug fixes mainly. Jan 29 19:47:40 is there any chance instagib will be fun/supported with onslaught/assault? Jan 29 19:47:46 MrFixIt--> Because we love you guys! Jan 29 19:47:50 My question is: What ways will there be to counter the dreadful spider mines? Will you be able do shoot theme before the hit you? Jan 29 19:48:00 JoY--> That would be a pretty easy mod if you wanted to make it. Jan 29 19:48:03 UT2003 charachters are too slow when they are running, also when they dodge or do other stuff, UT1 players want to strafe, are the charachters going be made faster? Jan 29 19:48:06 InstaGib has been disabled in Assault and OnSlaught. Jan 29 19:48:14 Cliff--> Please answer the spider mines question Jan 29 19:48:26 You can shoot spider mines when they're coming at you. Jan 29 19:48:27 Why isn't there a skin category in the MSUC ? Jan 29 19:48:30 <[V3]Optimal> Question about vehicles. Will the gun turrets on a vehicle be affected by the vehicle's movement? Jan 29 19:48:40 Some weapons are better than others but as far as which ones are it's a mystery to me lately :) Jan 29 19:48:45 <[RO]Steven> Will 3DBuzz VTMs be included with UT2004? Jan 29 19:48:46 <-- Impyermmnothing Jan 29 19:49:06 Loric--> We couldn't do everything. In fact we're going to eliminate one or two of the underutilized categories. The one I recall for sure we're killing is 3DSound. Jan 29 19:49:11 Dear Epic team. Instagib CTF being the most played mode in UT99 and UT2003, by far - will UT2004 feature maps especially designed for iCTF? (like Citadel, Maul..) Jan 29 19:49:12 Will UT2004 be sold on CD or DVD? Jan 29 19:49:18 - > IG is allowed in Assault and... we're still talking about ONS. There are many key game mode features that the various weapons require in ons. (i.e. healing with link altfire is crucial...) Jan 29 19:49:27 The lightening gun is the best invention since sliced bread! But the inclusion of the sniper rifle in UT2k4 makes me afraid they might be "phasing out" the LG? Is the LG here to stay??? Jan 29 19:49:28 can u describe what weapon tweakes has been made? Jan 29 19:49:31 Phy3DGPU--> please watch the questions being asked. That one was already answered. Jan 29 19:49:38 - > Those maps weren't designed for IG to begin with. You can play all of the DM/CTF that ship with the game in IG. Jan 29 19:49:40 LG is here to stay.. (and a better weapon) Jan 29 19:49:51 ;) Jan 29 19:49:56 InstaGib doesn't make sense in Assault and OnSlaught, where the game has been balanced for Objectives and Vehicles. Jan 29 19:50:06 Cliff: IG is disabled in Assault and also is in ONS. Jan 29 19:50:10 What are the differances in modding UT2004 in comparison to UT2003? Is C++ accessible this time around. Is Karma back? Is KAT still alive? Any new tools? Is UED much differant? Give us the LOW DOWN! Jan 29 19:50:10 LG is here to stay - at least for this year anyway :) Jan 29 19:50:16 - > I'm not a fan of the LG, but we'll evaluate the inclusion of each weapon on a case by case basis in all future iterations of UT. Jan 29 19:50:22 What posibility for floating vehicles is there, such as boats? Jan 29 19:50:30 Dr. Sin--> please answer that one about modding Jan 29 19:50:40 What if any CPU usage changes will UT2004 have, will it be more or the same as UT2003? Jan 29 19:50:44 Karma is back. Jan 29 19:50:46 To everyone who has concerns that UT would not be enough like UT when vehicles were added: We focused on that very issue from the start. But I can tell you know that once you get a chance to play the game you won't hear concerns like that anymore. Everything is over the top...you drive fast, you fire fast, you die spectacularly, and you spawn and do it all again... it's awesome. Jan 29 19:50:47 idolminds--> That would make a cool mod but we don't have any ourselves Jan 29 19:50:48 -> Boats would probably be pretty easy to add in as a mod. Not a lot of wheels/treads on it. :) Jan 29 19:50:59 What can we expect to find behind the 'Community' menu item in UT2004? Jan 29 19:51:14 Dave[Psyonix]--> NO question about that. The vehicles in UT are the perfect fit for the style of game it is. Jan 29 19:51:27 Question: Why did you guys at Epic decide to do a chat like this with Nvidia, as opposed to ATI. Does this reflect the future of Epic's games support for ATI hardware? Also, would they concider doing a chat along side ATI? Jan 29 19:51:41 -> Already answered by mark. Jan 29 19:51:43 Good question QAPete.... Cliff/Joe: please elaborate on the Community Menu Jan 29 19:51:49 Joe---> <{Vz}LazAFK> You say the weapon switching speed has slowed down (or rather some people say it has). Is it similar switching speed to that of Unreal Tournament? Jan 29 19:51:57 Does driving vehicles in UT2004 cause a significant performance hit? Are there options for a behindview or in-vehicle view? Jan 29 19:52:04 Because we asked them :-) Jan 29 19:52:06 C++ header will be available on a case by case basis to experianced teams. UnrealED is the same with some minor bug fixes and UDE has been replaced with a custom version of WotGreal. Jan 29 19:52:10 <[CBP]-Loosecontroll6> What Unreal Championship maps will be in UT2004 Jan 29 19:52:19 For Cliffy: What are the new challenged involved in making an assault map? For example, is there a lot of scripting involved, etc? How much more effort will they require than mapping, say, a regular 10 player deathmatch map? Jan 29 19:52:21 <{Vz}LazAFK> -> Weapon switching is still faster than UT but slower than 2003. You have to wait for the time it would have taken for your existion weapon to reload before switching. Jan 29 19:52:22 will there be additional phases for msu after phase 4? Jan 29 19:52:26 Are the physics for player movement any different in 2004 then from 2003? Jan 29 19:52:37 WotGreal took 1st in the tools catagory.. so entering MSU can make a difference. Jan 29 19:52:44 -> An Assault map takes approximately 10 times the work that a regular medium sized DM map takes. Jan 29 19:52:53 I'd like to know if the Cliffycam will ever come up again? /thanks in advance Jan 29 19:52:58 <[CBP]-Loosecontroll6> - > Answered already. Jan 29 19:52:59 <[GeRm]JackBauer> i've seen screenshots of a Curse4 in UT2004, can you tell me what changes you have made to the map to make it different from Curse3 Jan 29 19:53:09 physics for player movement are the same. Some bugs related to boost jumping (with binds) have been fixed though. Jan 29 19:53:15 - > CliffyCam will come back if someone is willing to host it. That thing got quite expensive! Jan 29 19:53:20 heh Jan 29 19:53:37 <[K]EtoS> UT2k3 players claim mutators is what ruined the game due to every server having a different and unpleasing mutator as well as a skin that is horrible looking to download. How will you address this in UT2k4 as respects to avoid loss of interest in the game? Jan 29 19:53:37 how easy will it be to convert 2003 maps to 2004? Jan 29 19:53:53 <[GeRm]JackBauer> - > I started with the UC version (simpler), then deleted a pile of static meshes from it, smoothed out the steep terrain, added in classic sniper rifle, etc... Jan 29 19:53:53 i have a question, how about the distibucion of the game in other countrys like Mexico, because, when UT2003 comes out, i see in stores, (here in Mexico), 3 monts after the release in EUA Jan 29 19:53:58 Ono (from DE) --> <[CBP]-Loosecontroll6> What Unreal Championship maps will be in UT2004 Jan 29 19:54:01 QAPete - The community menu has a community new page that can be updated with links to cool mods, etc. It has a menu for switching between major game mods (like Red Orchestra, Frag Ops, etc). It has it's own version of Cliff's Ownage page that get's auto-updated, plus the demo recording and UTV menus Jan 29 19:54:14 1) In the wake of the closing of Legend Entertainment how do you feel this will effect UT2K4 sales? Jan 29 19:54:23 yes there are options for behind view and 1st person mode in Onslaught. Adding vehicles to the game requires only slightly more performance and nothing significant Jan 29 19:54:32 <[FO]SquirrelZero> question: What kind of rendering optimizations (if any) will UT2004 support? The ut2003.com mainsite mentions them, but no detail is given. Jan 29 19:54:37 <[V3]Optimal> Will your team be able to have 2 of the same vehicle on the field. Or are the vehicles limited to 1 per team? Jan 29 19:54:43 converting a UT2k3 map to UT2k4 will be as easy as load and save in UED. (it's not required, but better, or the game will have to convert it when loading it). Jan 29 19:54:46 <[K]EtoS> -> We are looking at a variety of solutions, none of which I'm at liberty to talk about. Needless to say we want people to be able to find a non-modified server easily while allowing modded servers to co-exist. Jan 29 19:54:49 The closing of Legend should have no relation to UT2004 sales whatsoever. However it did make us sad to hear it. Jan 29 19:55:11 <|-c2c-|TagYourIt> A lot of players are concerned about hacks and exploits present in ut2003, could you comment on the security changes, if any for ut2004. Jan 29 19:55:19 I understand 13 of the 18 people who were at Legend when it was shut down were offered jobs in other Atari studios. Jan 29 19:55:27 will ut2k4 be more geared on compatability with nvidia or ati, and will one company's card get any extra eye candy or boosts? Jan 29 19:55:29 c2c this has been answered, scroll up Jan 29 19:55:32 So it wasn't so grim for everyone there. Jan 29 19:55:40 <{51}og`> Can we destroy things people are standing on or have things in the map that you can move around and/or interact with ?? Jan 29 19:55:48 <[V3]Optimal> Your team can have 12 of the same vehicle if they like... or more Jan 29 19:55:53 in theory the demo release is for community feedback, with the release (perhaps) 6 or so weeks away will the demo get released (WHEN? =) in time for feedback or a rushed 2week demo/final release like 2k3? Jan 29 19:55:54 Will players be able to use behind view without the server admin allowinng them? Jan 29 19:56:06 we have a vehicle arena mutator so you can do this easily even Jan 29 19:56:09 There are several toolsWill there be any improublent to the recordmovie command, perhaps integrated with demorec? Jan 29 19:56:15 Hey moderators please don't give us "who do you like better ATI or NVIDIA" questions like that. They're dumb. We like our customers. We make sure our games run as well as possible on our customers systems. Jan 29 19:56:16 fm1nus no.. behindview is still a server option. Jan 29 19:56:20 Will many of the new levels in UT2004 have more of a sci-fi/futuristic type theme to them? Jan 29 19:56:47 Our customers have all kinds of different videos cards and we want to make sure our games run well on ALL of them. Jan 29 19:56:55 I think it has to be asked eventually: Do you have any plans for an UT2005? Jan 29 19:56:58 In onslaught behindview in vehicles is default and is by far the best way to play, but you can go 1st person at any time regardless of server settings Jan 29 19:57:12 Dr Sin--> Can you explain how the DivX stuff works? Jan 29 19:57:19 - > 2k4 is shipping with the usual delicious salad of level themes that you've come to expect from the franchise. Did mention... HYPERBLAST is back? Jan 29 19:57:22 Is there going to be a second Community Bonus Pack ? Jan 29 19:57:22 (for XMP?) Jan 29 19:57:22 no UT2003/UT2004 Jan 29 19:57:36 who's better at 1vs1, cliffy or mark Jan 29 19:57:45 yes, although some levels are completely different. Take CTF-MoonDragon for instance (Asian). Jan 29 19:57:45 Sorry.. didn't realize the behindview question was about vehicles. 1st/3rd person on vehicles are always open Jan 29 19:57:50 <[r-]Jagobah> Question: Currently UT2k3 does not support showing player weapons during demo playback. What is the real reason behind not allowing weapons to show during demo playback in UT2k3, and will UT2k4 have the same dilemna or will the problem be fixed?? Jan 29 19:57:59 Hyperblast--> oh yeah! Jan 29 19:57:59 -> I let Mark win because if I didn't he'd kick me in the junk. Jan 29 19:58:06 <[CoFR]MMaster> Can you talk briefly about client side support for linux? Will the client be in the box, or out at a later time? Jan 29 19:58:06 Have the Deathmatch and Team Deathmatch gametypes been neglected in any way in favour of the newer Onslaught and Assault gametypes? Jan 29 19:58:19 How will Teamplay be improved in Bombing run in UT2k4? Will the pass function be improved? Jan 29 19:58:38 omega passing has been improved and the TL changes really force you to play as a team Jan 29 19:58:42 I know you said no release date questions, but will the DVD version be released at the same time as the CD version? Jan 29 19:58:48 Guys-_> we've already said LINUX CLIENT WILL BE IN THE BOX and THERE WILL BE A LINUX DEMO OUT BEFORE RELEASE Jan 29 19:59:05 1 on 1 DM will have a lot of new (and excellent) levels. But gameplay wise, there's nothing much we can had about these. :) Jan 29 19:59:05 How will instagib work with vehicles? Jan 29 19:59:09 Can we except a free serverside version of UT2K4 like we had in UT2K3 ? Jan 29 19:59:17 Eagle - Yes. Jan 29 19:59:27 Regarding Redeemer rockets in UT2004, will they work same as in UT where you could control the Redeemer rocket with camera view and guide it? Jan 29 19:59:39 Dr. Sin--> Can you explain about outputting to DivX? Jan 29 19:59:43 <[FO]SquirrelZero> question: What kind of rendering optimizations (if any) will UT2004 support? The ut2004.com mainsite mentions them, but no detail is given. Jan 29 19:59:51 - > Uh yeah man, you could do that in 2k3! But in 2k4 it's even more fun to pilot one of those into a tank :) Jan 29 19:59:53 yes. AltFire lets you control the Redemeer rocket. http://www.gamegossip.com <-- Visit Today, well click on it already!) Jan 29 19:59:56 What changes have been made to the UT2003 maps that are being ported to UT2004? Jan 29 19:59:56 Since quite a few maps are being brought over from Ut2003 to UT2004, have you made changes to them, especially since there is no network compatibility? Jan 29 20:00:18 Can we expect more detailed coverage of MSUC winners? And how is Phase 2 judging going? Jan 29 20:00:19 fm1nus--> Yes the DVD version is supposed to come out at the same time as the CD version. Also we're expecting them to ship simutaneously in the USA and Europe. Jan 29 20:00:25 What's there to explain :) we have added support for dumping any rendering frames out to a divx move. Jan 29 20:00:39 bug fixes only. Jan 29 20:00:40 -> Some changes - mostly minor bugfixes (many in code) to those maps. Our plates are full with the new content. Jan 29 20:00:41 - It was a hardware failure.. check INA I just posted about it Jan 29 20:00:48 Regx--> Yes you can expect more detailed coverage of MSUC winners. We're working with Nvidia to do an editor's day exclusively about MSUC winners in fact! Jan 29 20:01:06 he meant "movie" not "move" Jan 29 20:01:13 Will the charactor collision points still be a factor in ut2k4 or will the charactor itself be the factor of weather or not the player gets hit? Jan 29 20:01:16 Yep! Jan 29 20:01:20 from Pro Game Player - <]OUF-br[Fire-Bush> was the translocator changed at all in br to prevent self passing and if so is there a mutator to make it like its original Jan 29 20:01:29 yep.. movie :) Jan 29 20:01:32 from Pro Game Player - <]OUF-br[Fire-Bush> was the translocator changed at all in br to prevent self passing and if so is there a mutator to make it like its original Jan 29 20:01:37 Mark ---> i have a question, how about the distibucion of the game in other country like Mexico, because, when UT2003 comes out, i see in stores, (here in Mexico), 3 monts after the release in EUA Jan 29 20:01:40 Instigib isn't supported against vehicles. We tried instigib on vehicles... it really sucked... I mean really. Why get in a vehicle if it just makes it easier to kill you? We also tried making vehicles not instigib and just take a lot of damage, but again, wasn't worth getting in one. It just wasn't fun. Jan 29 20:01:46 Will there be a noticable benifit of using a 64Bit processor? ie Will a 2Ghz A64 kill a 2GHz Pentium 4? Jan 29 20:01:56 <]OUF-br[Fire-Bush> Yes it was to prevent self passing which is lame.. but there is an option to disable it. Jan 29 20:01:59 <[TTR]CaD> 'Is phase 4 only going to be for 2k4 mods???' Jan 29 20:02:00 UT2k4 Q: With the Raptor type buggy vehicle, will it be possible for the driver to retract the blades that stick out the side as we've seen in videos so as to make it easier to maneuveur in confined spaces? Jan 29 20:02:11 Bort_Simpson[DEMO]--> Sorry but only Atari can answer questions about distribution. That's not our area. Jan 29 20:02:35 snipeo -> the blades are retracted to start, you need to extend them using alt-fire Jan 29 20:02:42 Cliffx0rB---->Having heard a rumour about ut2k3 being mostly DX7, can we look forward to seeing a more dx8/dx9 game w/ut2k4? Or would this limit the game to players with higher end machines? Jan 29 20:02:45 <[FO]Ektophase> how is ut2k4 going to compete with the crytek engine,polybump,etc? Jan 29 20:02:55 yes, in fact you have to hold button to keep them out. that is important, because if you they collide with non-players they will break off Jan 29 20:03:00 <[HCC]Darkus> I have a Question for DrSin about UT2k4: What kind of optimasations have you done to the engine to allow a wider range of slower machines to run ut2004 successfully? Jan 29 20:03:31 Censor--> No there won't be a "noticable" difference (in this game) with a 64bit processor. But we will support it when Windows comes out. Hopefully there will be some performance gains but the compilers aren't completely optimized yet so we can't speculate on how much. Jan 29 20:03:39 There is a large Bombing Run community who are worried about changes in the gameplay. What has been done to alter the gameplay to push BR - and iBR in particular - towards having more of a team dynamic? Jan 29 20:03:53 <[TTR]CaD> 'Is phase 4 only going to be for 2k4 mods???' Jan 29 20:03:53 will there be another MSU contest for next year and ut2k4? Jan 29 20:03:59 IWIK this has been answered, see above. Jan 29 20:04:01 Phase 3 AND Phase 4 are only for UT2004 mods. Jan 29 20:04:07 <{51}High_Voltage> Will the old boost jumps still be possible in ut2k4? or are the cut down that much? Jan 29 20:04:10 You MUST run in UT2004 to enter in Phase3. We Jan 29 20:04:24 <{51}High_Voltage> Will the old boost jumps still be possible in ut2k4? or are the cut down that much? Jan 29 20:04:26 No Jan 29 20:04:30 We'll be publishing specifications soon about what we expect from mods going forward Jan 29 20:04:40 Contest mods, of course. Jan 29 20:04:43 Boost jumping is different, but there is a mutator to return it.. Jan 29 20:04:45 about benchmarking capability, will it be the same as UT2k3 and what level of Pixel Shaders they are using, how often, etc Jan 29 20:04:52 but the original boost jumping really was a bug that hurt hpb's Jan 29 20:04:52 if you've never gotten into modding, and you want to, how much easier (if at all) is it to get into modding in ut2004? Jan 29 20:05:25 Will bodies actually Gib this time? And will the blood decal effects be more varied, like in UT1? Jan 29 20:05:27 UT2003 master server should be back online. Jan 29 20:05:32 buy the dvd edition of the game, you'll have lots of tutorials to get you started on mods. Jan 29 20:05:36 Dave--> You want to answer that about modding in UT2004 vs. UT2003? Jan 29 20:05:39 -> It's easy and fun and you might make serious cash doing it. It's such a no brainer. Go to www.masteringunreal.com and pick up a copy of 2k3 (then 2k4...with rebate) and crack open the editor and get going! Jan 29 20:05:47 How will the content for the UT2004 demo be decided? Has this (see link below) Atari Forums thread affected your views? http://www.ataricommunity.com/forums/showthread.php?s=&threadid=343763 Jan 29 20:05:55 -> Much more gibbage! The walls are soaked in the blood of the infidels! Jan 29 20:06:07 Will many of the new levels in UT2004 have more of a sci-fi/futuristic type theme to them? Jan 29 20:06:22 already answered Jan 29 20:06:30 In all do respect to the Legend developers do you think it would be a good idea for Atari to support Unreal 2: XMP? Jan 29 20:06:31 OMG! i can breath Jan 29 20:06:39 MrBrownstone--> It caused a lot of conversation but we had already decided on the demo content and didn't see a good argument for changing it. Jan 29 20:06:47 question query: will there be the ability to change bots names IN GAME (like in ut1) ? Jan 29 20:06:49 Ono is from Digital Extremes Jan 29 20:06:50 --- DrSiN[EPIC] gives channel operator status to ono Jan 29 20:06:58 * ono flexes Jan 29 20:06:58 Cliff: can you describe what content is in the UT2004 demo Jan 29 20:06:59 <[TE]L3uku> is there any changes in DDOM gametype? what changes? Jan 29 20:07:11 We want more GORE!! :( Jan 29 20:07:25 Cliff -----> Skins, models, voice packs..! How will ut2004 have more variety online than ut2003? Jan 29 20:07:30 question query: will there be the ability to change bots names IN GAME (like in ut1) ? - No.. the bot config is the same I think.. Jan 29 20:07:40 what date will the ut 2004 demo be available? Jan 29 20:07:43 Currently, the UT2004 demo is 1 Onslaught map, 1 Assault map, 1 BR, and one CTF. No mutators. One "Team" of characters (Thunder Crash - Malcolm's team - including the girls on his team)... Jan 29 20:07:51 you're fired!! Jan 29 20:07:53 Laurent--> no release date questions Jan 29 20:08:01 Will there be a demorec menu (markers, rewind, frame by frame, pause, fastforward, etc.) during gameplay and/or demo viewing? Jan 29 20:08:05 <|55th|SYN> Will Nvidia be sponsoring clans in competitive play? Jan 29 20:08:06 -> Some minor new character voices, most new voices are in the announcer areas. 24 new characters - 4 new teams. Jan 29 20:08:07 can you implement a team locking feature so that once a game starts, people can't join in the middle and ruin it? Jan 29 20:08:24 Yes there will be a demorec menu, but I'd expect stop, pause and FF at first. Jan 29 20:08:28 re: an earlier question: I'm sorry! here's the question: There are several tools out there using the UT2003 serverlist which is “currently” disabled somehow! Will it come back with UT2004 or have you get rid of it? Reasons? Jan 29 20:08:46 Will UT2k4 have a warmup mode, a HUD clock, a map/mut/kick voting system, hit sounds and bright skins? What about other features for the "competitive player"? Jan 29 20:08:54 CliffyB: Will there be any Assult maps w/o Vehicles? For the Classic assault lover :) Jan 29 20:09:08 modding with UT is by FAR the easiest way to get into modding... the tools are so far better than other moddable games you can't even compare them. Jan 29 20:09:13 yes Jan 29 20:09:37 <[FOG]Boksha> If you steer a vehicle, will your camera rotate with it, or is this available as an option? Jan 29 20:09:42 Assault has a great variety of levels, with and without vehicles. Jan 29 20:09:47 -> Vehicles are much more of a primary element in ONS and more of a cool secondary feature in Assault. Most of Assault is still on foot. Jan 29 20:09:57 <[FuT]Teddie> Guys, there were a lot of players that were having a problem with "warping" around in a level due to ping/packetloss whatever reasons in UT2003. Was this a known issue, and has the improvement in netcode for UT2004 specifically address the "warping" issue? Jan 29 20:09:59 [FOG]Boksha: In first person view only Jan 29 20:10:05 will the vechile balance and control in UT2k4 be similar to U2:XMP? Jan 29 20:10:05 --> [ORM]Desperado2 (~Desperado@i6.epicgames.com) has joined #3dgpu Jan 29 20:10:07 NVIDIA is a big supporter of competitive gaming and we currently sponsor a couple of pro teams and single players. If you think you're worthy of sponsorship, please tell us why! Jan 29 20:10:13 No warmup mode except for Assault, yes to map/mut/kick voting, not lame hit sounds, but we are working on making pain sounds more in your face, and the skins are brighter, but not neon like TTM Jan 29 20:10:18 Question: How can UT2004 encourage server admins and players to download maps outside of stock and bonus pack stuff? Jan 29 20:10:21 CAn you ask if epic has thought about boxing any mods in the future? Jan 29 20:10:37 Very Important Question Regarding Unreal Ed: All the browser buttons such as the sound, animation, texture browsers and it does absolitely nothing as when my friend does it opens the appropriate box. I really want to try my hand at making mods and what not but how can i with a bum copy of Unreal Ed anything i can do to fix it?? Jan 29 20:10:52 -> It's up to a publisher to decide to box up and sell any mod, not us. Jan 29 20:11:00 GBL-UT|Jackal--> It is possible. We did it with UT's Game of the Year version but nothing has been decided. Jan 29 20:11:01 documention is second to none as well... UDN, Unreal WIKI, 3dBuzz, Epic Website, all have tons of great info. The Psyonix website is also going to have a lot of great info on getting vehicles in-game and making levels, etc... Jan 29 20:11:04 Don't shoot the messenger. ;) :> Hi.dudel Epic ever do a REAL continuation of the SP saga from Unreal 1? Jan 29 20:11:11 <{tSc}Sanchez> Is vehicle control more like Halo or the Bulldog in 2k3 Jan 29 20:11:22 i read in beta review recently that a rocket firing reedemers is in UT2004, if so does that mean one will be able to use this weapon in a similar way as in original UT? missle cam and all? Jan 29 20:11:26 Psyonix web site will have info about modding the vehicles--- Cool!!! Jan 29 20:11:29 Will bodies actually Gib this time? And will the blood decal effects be more varied, like in UT1? Jan 29 20:11:49 -> I had a dream the other night about going back to the original world in Unreal 1 with next generation tech. That'd be neato. Who knows if/when it could ever happen. ;) Jan 29 20:11:54 how many vehicles gives it for each team in the match? - is the leviathan only once present in a map? Jan 29 20:11:56 DJSatane -> That is the bomber Jan 29 20:11:59 DrSiN, Will Linux lack in special features like the past two unreal tournament games. Jan 29 20:12:10 Cliff ----> maybe u can tell me why a 1on1 map wont be included in the demo? Jan 29 20:12:11 Any plans to "srhrink" models? They're really easy to shoot the way they were made in UT2k3! Jan 29 20:12:19 will it be possible to feign death in ut2004 like it was in unrealtournament, this part was one of my biggest joys in the early stages of playing/camping. Jan 29 20:12:28 DJSatane -> It doesn't shoot redeemers anymore, but it shoots a lot more missles now. It's really cool and devastates a large area Jan 29 20:12:32 sbs|Centaurus--> That would be cool. No plans for that but you never know maybe one day. id's doing it with DOOM3 and it is a cool idea. Jan 29 20:12:45 are there any improvements for demo recording and playback? Jan 29 20:12:48 Viruz-2kr - Feign death really doesn't work with karma deaths.. you can't get back up Jan 29 20:13:02 doh Jan 29 20:13:03 Can the competetive scene expect more "oldskool" looking maps with less static meshes to get stuck on ? Jan 29 20:13:03 And who are making the most off the maps DE/EPIC :)? Jan 29 20:13:06 -> The map we're shipping with the demo is roughly Deck16 sized/slightly smaller than Tempest - so you CAN play it 1 on 1. The regular 1 on 1 maps are small and we didn't want to see 16+ player servers running those (built for 1 on 1) levels... plus we can't give you too much or you wouldn't buy the full game. :) Jan 29 20:13:31 what changes have you made to improve the terrain editor in UED? Jan 29 20:13:34 Icculus is Ryan Gordon.. He's handling the Linux and Mac ports as well as 64bit UT Jan 29 20:13:44 does epic plan, on pickign up any of the current mods out there to box as a retail game? Jan 29 20:13:58 -> it is up to the mapper as to what vehicles and how many will be in each map... The mapper has a great deal of control as to how the game will play. We've even included a link designer that allow you to change the node link network of any existing map to make maps even more replayable Jan 29 20:14:10 -> The map that's shipping in the demo will make a good statement about "stickiness". It's smooth like butter. Maps are a good balance between Epic/DE ones. Jan 29 20:14:23 <|UBG|Shadowhaxor> How will UT2004 maps compare to those of Battlefield 1942 as far as distance&travel compare? Jan 29 20:14:33 Hi there :) Could you please ask If they would talk about the sniper rifle a bit? ie.. A bit about the scope, the weapon flash, etc. Thank you! Jan 29 20:14:42 <|UBG|Shadowhaxor> -> Less walking. A lot less. More action. Jan 29 20:14:46 <[FuT]Teddie> Guys, there were a lot of players that were having a problem with "warping" around in a level due to ping/packetloss whatever reasons in UT2003. Was this a known issue, and has the improvement in netcode for UT2004 specifically address the "warping" issue? Jan 29 20:15:01 What kind of graphical options will be present in ut2k4, will there be detailed settings to every detail like in serious sam, or fairly basic options like in ut2k3, also, will editing the ini files for graphics settings be the same? Jan 29 20:15:17 -> Sniper rifle is powerful but gives a puff that obscures your view for a second to limit its effectivness. Jan 29 20:15:20 Why does the ut2004 skarjjii models seem to wear a facelift/more cute look. Any chance to see models with some really scary/evil looks? like MSUC model phase 1 winner effigy. Jan 29 20:15:20 can you confirm that you have read my messages, I dont care wether you post some of em or not, you decide which decerve to be posted. Confirm you have read them Jan 29 20:15:51 Nimb0lz pretty close to what UT2K3 had with some additions. We are still leaving most of the major tweaks to the ini. People who want to use them know where to find them. Jan 29 20:15:55 will utv be implemented out of the box, and if so what are the requirments? Jan 29 20:16:04 As everyone here, looking forward to UT2k4, but the one thing that worries me is the lack of support for ut2003 over the last few months. I understand that u guys are all busy with the new game, but meanwhile we have had to resort to using antiTCC which has its own bugs. Will we have to look to user made fixes if indeed there is a ut2k5? Jan 29 20:16:04 Hi, In the video's of ut2004 i saw some sort of 'weapon racks' are these in all modes or just maps for Onslaught and assualt? Jan 29 20:16:12 : Epic and DE has made maps that cater to a competitve style of play Jan 29 20:16:13 -> Hmmm we weren't going for a "cute" look with the Skaarj. We were going for "scary, yet intelligent and dangerous" rather than "wild rabid boar". Jan 29 20:16:13 UTV will be there out of the box.. same requirements Jan 29 20:16:14 What has changed in UT2004 engine-wise? is there bump-map support? Jan 29 20:16:56 Keript--> no bump map support Jan 29 20:16:57 Onslaught vs XMP ? Or they are completly in different range for you ? Jan 29 20:17:08 --> weaponlockers are only in onslaught and assault, but could be placed in any usermade maps... basically you get all the weapons in the rack and ammo if the light is green Jan 29 20:17:16 Q: Are there big changes to the "unreal classic" mutator, meanin it will "feel" more UT1 and also regarding Rate of Fire for lets say the Sniper etc ? Jan 29 20:17:16 <[PUKE]el|basta> still hasn't been answered: What changes have you guys done to the ShieldGun? Is the protection still buggy and random like in UT2003? Jan 29 20:17:24 keript--> not practical with the polygon counts we're using and the framerates you're expecting :) Jan 29 20:17:25 Onslaught vs XMP ? Or they are completly in different range for you ? Jan 29 20:17:30 YES, there is one DM map (and teamDM, I believe) in the Demo. Jan 29 20:17:47 <[V3]Optimal> Who controls the leviathans ion cannon? The driver or an extra gunner? Jan 29 20:17:51 -> ONS and XMP are apples and oranges. Both are tasty fruit that are good for you. :) Jan 29 20:18:00 What changes if any have been made to Spectator Mode etc Jan 29 20:18:11 <[V3]Optimal> driver Jan 29 20:18:14 What kind of music will there be in the full Retail game? I.e. a certain style(s)? Jan 29 20:18:26 Nk1n-Away -> I think Steve made the UTClassic mutator change the rocket launcher to shoot 6 rockets, as well as some other things, but I don't have specifics Jan 29 20:18:26 <[CR3W]ReBeL> will the boost dodge still be able to be executed (unbinded)? and have the maps been designed to compensate for the boost dodge? (ability to get into nearly impossible hiding places with the enemy flag) Jan 29 20:18:26 <[CR3W]ReBeL> to Dr Sin - what do you mean by "original boost jumping"? Jan 29 20:18:35 you can zoom in and out with the mouse wheel. Jan 29 20:18:40 What differences and benefits and ease of use has the new UED tool have for UT2004? Jan 29 20:19:06 <[xeno]Bor> Why doesn't epic implement "sever side zero ping" in their netcode like counterstrike does. (Server side zero ping netcode keeps player positions as a function of time in the server memory and uses the players ping value to determine if the client hit the target on the clients screen.) Jan 29 20:19:15 What's the deal with the UT2004 and the CPL? Has that Summer 2004 tournament been cancelled, postponed or what? Jan 29 20:19:21 To MarkReins, but what about playing it in a 64Bit Linux OS, will that be good? Jan 29 20:19:44 Will the "major mods" switch in the Community menu be user defined or Epic defined? Jan 29 20:20:00 We are not planning to support 64 bit Linux. Jan 29 20:20:07 Not with this game anyway/ Jan 29 20:20:10 Will there be an option or mutator to 'Force Team Models'? I imagine humans would look silly defending the skaarj mothership ;) Jan 29 20:20:11 Coot|demo> Have there been any changes to the spawn system implimented in UT2004, ie. spawning players into vacant areas rather than in the middle of battle? Jan 29 20:20:19 Since InstaGib is more a seperate gametype than a mutator will it be included in the UT2004 demo? the IG comminty would go nuts if it wasn't in it ;) Jan 29 20:20:20 REgX - by major mods I mean TC's.. when you install the TC it adds itself to the Community menu. We do however control the news that comes down, etc. Jan 29 20:20:29 demo is shipping without mutators. Jan 29 20:20:35 In UT99 the player height was just under 256 UUs and in UT2k3 the player height was significantly smaller. Will the UT2k4 player height follow the UT99 or the UT2k3 standard? Jan 29 20:20:48 Please expand a paragraph on what WotGreal is. Everyone talks about it but no one on the MarsMod team knows what it is. Thanks. Jan 29 20:20:55 Question to Cliffy. Will any Epic guys be doing any radio interviews on XGR in the near future? Jan 29 20:20:58 UT2k3 standard. Jan 29 20:21:04 Open question to anyone out there: What aspect of UT2004 do you think players coming from UT2003 will most enjoy? Jan 29 20:21:13 64 bit linux is a sliver of a sliver of users and we can't justify the effort... sorry but that's the honest answer. Within a VERY short time there will be a huge number of 64 bit Windows users but Linux will be small in comparison and the 32bit version should run fine on AMD-based 64 bit Linux systems. Jan 29 20:21:17 -> They haven't contacted me. I'd do it if they asked. Jan 29 20:21:23 Destro--> Sure if they ask Jan 29 20:21:30 Text to speech feature... and vehicles!! :) Jan 29 20:21:31 cliff or mark, will 2k4 include any way to locate buddies online while in game, like xbox live? Jan 29 20:21:38 Has the weapon switching slowed down from how it was in 2k3? Jan 29 20:21:42 Coot|demo -> The spawn system did exactly that in UT2003, most cases where it failed was due to too many players in the map. However, Steve has improved it Jan 29 20:21:44 Can you ask the guys: Are you concerned that maybe instagib is going to pretty much dominate most UT2k4 servers as it did in UT2k3, which put many fans off due to a lack of vanilla servers? Jan 29 20:21:45 --> WOTGreal totally rocks for modding... it is like VS .NET for Uscript... supports everythign you would want in an editor and constantly getting more features. I couldn't possibly develop without it. Jan 29 20:21:53 Will the invasion game mode be in UT2004? and if so .. did you update the models? Jan 29 20:21:57 <{RA}CAVEMAN{RA}> Since most ladders have adopted no Adren for CTF now, and in general Adren seems to not be liked. Will it be off by default in 2k4 and or made a Mutator like Relics were?? Jan 29 20:21:58 dangermouse--> There is a buddy list in UT2003 already, have you tried it? Jan 29 20:22:02 -> Yes, no. :) Jan 29 20:22:07 It will also be in UT2004 (buddy list) Jan 29 20:22:16 The new sound effect for the shock rifle, as we heard in the "vehicle trailer", is that what we'll get in the final game? Or have you changed it again? (Please say you haven't, that one rocks) Jan 29 20:22:22 Drak is from DE Jan 29 20:22:29 Also UT2004 should work just fine with Xfire (check out www.xfire.com) Jan 29 20:22:31 <|-7eVeN-|> To CliffyB Why wont there be even a instagib mutator in the demo, as u just have noticed... LOTS of ppl including me, Like to play iCTF instead of the normal weapons, This will be big let down for the insta community am i affraid... Jan 29 20:22:45 Invasion is basically the same as in 2k3. Jan 29 20:22:48 yo Jan 29 20:22:48 The version of UnrealED, that will be come whit UT2004, will have languages support for the menus, commands, etc, lake spanish or other, not only english? Jan 29 20:22:49 WOTGreal = goooood! Jan 29 20:23:03 Cliffy mentioned 1 BR, 1 Assault, 1 Onslaught and 1 CTF map.. but what about a map for all the TDM fans? Jan 29 20:23:08 No, UnrealEd is an english-only product. Sorry :( Jan 29 20:23:12 <[TTR]jaeg> Will the karma sweep check be improved for us in Ut2004 so that world/karma collision doesn't invalidate itself so often, as is the case with fast or small objects? Jan 29 20:23:12 will there be a redeemer type superweapon included with the game? Jan 29 20:23:13 LordThunder -> Invasion has had some bugfixes though Jan 29 20:23:14 What offline (single player) content will UT2004 have? Jan 29 20:23:28 <[CBP]MozI> Question: For us Level Desingers out there two questions for AS/ONS maps. One will there be content on UDN on how to go about setting up or how to use various actors for both gametypes? Second question What do think is ideal size in unreal units for a typical ONS map? Jan 29 20:23:31 -> Yeah, the DM map is medium sized and should be good for TDM Jan 29 20:23:31 Folks, make sure you don't leave until I announce when the demo will be out :) Jan 29 20:23:43 Do the vehicles respawn in specific places or do the players on the team need to do something like build them etc? Jan 29 20:23:47 <{RA}CAVEMAN{RA}> Since most ladders have adopted no Adren for CTF now, and in general Adren seems to not be liked. Will it be off by default in 2k4 and or made a Mutator like Relics were?? Jan 29 20:23:50 oops! (evil grin) Jan 29 20:24:04 Will there be a better tutorial system for new players in UT2004? Jan 29 20:24:07 <{RA}CAVEMAN{RA}> -> You can turn off adrenaline Jan 29 20:24:08 {RA}CAVEMAN{RA} -> Adrenaline has been adjusted so it's not unbalanced, but it is still enabled by default (except in ONS and AS where it doesn't make much sense) Jan 29 20:24:10 vehicles spawn at node point, but only if you build a node there for your team Jan 29 20:24:39 DrSin: There was a workaround to that whole no-karma feign death thing in the community, it's recently been annoucned, but not released yet. I believe he had volumes doing negative damage, so they wouldn't die, or something. I forget, but I'm sure if you search the Atari community forums, you'll find it. So, feign death IS possible. Jan 29 20:24:50 in the "Make Something Unreal Phase 1 Video Showcase" we can see a new nVIDIA Intro - is this the final Intro from upcoming game? Jan 29 20:24:53 The Map Vote Feature: are you able to congifure mutators and game rules like number of bots per map basis like in BDBMapvote? Jan 29 20:24:55 Cliff-> Can you talk about the tutorials (fly-bys) Jan 29 20:25:10 Wow.. that's pretty clever.. good entry for MSU Jan 29 20:25:11 UnrealBaseCom--> Yes, this is the new Nvidia splash Jan 29 20:25:16 Joe --------------> Is there going to be a sound notification on ballpickup in BR? currently many people think they picked it up but missed and others are un-ware they have the ball. Jan 29 20:25:17 Virax -> everything is possible, but we don't have infinite time to do these things Jan 29 20:25:22 Hi, I wonder if you could ask, "could I have some feedback on the Healthbot mutator?" it was a finalist in Phase 1, but didn't place. Thanks!" Jan 29 20:25:32 <[CBP]MozI> <[CBP]MozI> CliffyB-> is the special editon in a shiny metal box, with a headset. With that headset how exactly do we control bots do we say defend, or cover my ass now ? BtW hello from me and the rest of the CBP team Jan 29 20:25:40 We're including new tutorials for Onslaught and LEVEL SPECIFIC tutorials for EACH Assault level. Complete with fancy camera work and cool voiceover. The VO not only tells you what to do but also gives you the bit of history behind the scenario recreation you're playing. Jan 29 20:25:41 <[PUKE]el|basta> What changes have you guys done to the ShieldGun? Is the protection still buggy and random like in UT2003? Jan 29 20:25:53 are there any plans to enforce minimal "competition" settings that players who try to tweak their graphics to be as visually bland as possible (for the purpose of visiblity) will run into? e.g. lodbias locking? Jan 29 20:26:14 <[CBP]MozI> -> Yes, special edition is in a metal box with a headset. To order the bots you say "CALLSIGN ORDER", so it would be like "BRAVO DEFEND". Jan 29 20:26:18 Will the UT skin "Othello" (my favorite skin :P) be returning to UT2004 ? Jan 29 20:26:35 will there be a redeemer type superweapon included with the game? Jan 29 20:26:49 khyron that's really up to the tournaments. Jan 29 20:26:51 Laurent--> Can you talk about the super weapons? Jan 29 20:26:55 -> We do whatever we can to encourage an equal playing field in competitive gaming. I am NOT a big fan of making the game look like garbage so your foes are much more visible. I have ALWAYS considered it cheating. Jan 29 20:26:55 Could you please elaborate on how boost jumping will be different than in 2k3? Jan 29 20:27:20 <[CBP]MozI> No questions of mine answered yet so try another one, Cliff what remakes besides Deck will be seen in 2k4? Jan 29 20:27:22 -> That said, we've done a lot of work in regards to player skins and lighting to make players FAR more visible than they were out of the box in 2k3. Jan 29 20:27:23 there will be a weapons of such destruction included in the game even the redeemer pales in comparison Jan 29 20:27:26 Will there be anything new to help mods? such as fixed collision so prone is more of an option? Jan 29 20:27:45 <[CBP]MozI> -> Morpheus3, Hyperblast2, Deck17, FaceClassic, Curse4... guys, I forget any? Jan 29 20:27:47 gravit I've tried to figure out an answer but can't.. it's just.. different.. ono/matt.. what do you think? Jan 29 20:27:53 Can you please ask this question: What's better for piloting flying vehicles: mouse/keyboard or joystick? Jan 29 20:28:10 Game includes several superweapons (and super vehicles): Redeemer, Ion Satellite, Ion Cannon, Ion Plasma Tank, Air Strike and Leviathan. Jan 29 20:28:17 queston query: in ut1 the music was very pushing and motivating, while the 2k3 music seems of better audio quality, but not having such pushing effect. what are the plans for the music in 2k4 concerning this ? Jan 29 20:28:19 queston query: in ut1 the music was very pushing and motivating, while the 2k3 music seems of better audio quality, but not having such pushing effect. what are the plans for the music in 2k4 concerning this ? Jan 29 20:28:27 Cliff--> And the other problem is that the big sponsors of pro gaming like NVidia, AMD, ATI and Intel don't really appreciate seeing texture-less, low-detail games on TV because it doesn't help them sell equipment. It is important for pro-players to realize that if they want the big $$$ they're going to have to learn how to play the games with all the details turned up when they get to the big competitions where there is TV coverage Jan 29 20:28:34 and where companies are providing high-end equal hardware for everyone. Jan 29 20:28:43 Will you elaborate on the shield system? I've heard rumours, but no solid information. How exactly will stacking, or lack thereof, work? In addition, will shields exist as an addition to health, or will they merely lessen the damage to health done? Jan 29 20:28:47 Thanks, Mark! Jan 29 20:28:50 -> More of a mix. Upbeat cinematic stuff with some techno and some hard rock style. (Note: Assault is mostly cinematic music) Jan 29 20:28:58 <[FuT]Teddie> Guys, regarding music, is/did KR do the new music for UT2004? Jan 29 20:29:20 In XMP i noticed the terrain editor was different then that of the 2k3 terraed which version will it be in 2k4 the xmp or 2k3 version? Jan 29 20:29:23 <[MJ12]NuKeR> Question : Have you guys thought about adding some kind of voting system (ie : for maps) like in other engines like Q3A? Jan 29 20:29:24 <[FuT]Teddie> -> Music is a combination of Kevin Riepl, Starsky @ DE, and Will Nevins. Jan 29 20:29:37 Any chance that mappers will have a much larger and more varied set of static meshes to chose from? Jan 29 20:29:38 For Custom skins, will we have to go through skin pushing, or will it be like UT where we just add the files and the server package? Thank you! Jan 29 20:29:41 -> Terrain editor is an updated/tweaked version of the 2k3 one. Jan 29 20:29:47 [MJ12]NuKeR--> There is now voting in UT2004! Jan 29 20:29:48 How much of a role will the Translocator play in UT2k4 as I believe it was a real turn off for UT2k3 for anybody who did not come from UT? Jan 29 20:29:50 silly question, but has mouse accel been changed at all for 2k4? id like to see it more configurable, personally. Jan 29 20:30:05 Is there anything you can say (no matter how small) about the game Unreal Warfare? eg- what genre is it/will it be very different from what we've seen before in the series? Jan 29 20:30:05 Mj12Nuker - Bruce Bickar wrote the map vote/match setup for UT2K4.. so yea. Jan 29 20:30:18 When using a custom model, other players that don't have the model installed see you as whatever default model they have selected in their user.ini. How difficult would it be to allow the player using the custom model to choose a "backup" default model for other players to see, in case others do not have the model? Jan 29 20:30:19 : Boosting is still close to how it is in ut2003, your wall dodging doesnt carry your upward momentum from the intial jump.. so basicaly you level off sooner loosing some mild distance. Jan 29 20:30:20 --> The game is always getting more mod-friendly. Going prone should not be very tough to add. Jan 29 20:30:24 -> For the last time, There Is No UNREAL WARFARE! Thank you. :) Jan 29 20:30:29