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Following up on the basics, today you're going to learn an important
technique, impact jumping with the melee piston.
Shoot the Impact Hammer at the ground while jumping to jump extra high. The
longer you charge it, the higher you fly, keep practicing it. Select the
piston, hold down primary fire and look at the ground, then jump while
letting go at the same time. Once you get good at it, try doing it while
running forward, or even backwards. A backward jump is even more powerful,
for example, it can catapult you far enough to jump onto the Frigate from
the sniper deck.
Impact jumping is occasionally called a cheat, but it really isn't, it's
outlined as part of the weapon description and mentioned in the manual. The
original Assault maps, however, were designed without taking it into
consideration. As a result, sometimes such an impact jump can let an
assaulting player infiltrate the base in unexpected ways. Newbies who don't
know about it could easily get confused. Especially if you've only played
against bots who never impact-jump in default levels.
In such a situation, I'd recommend to observe as a spectator to learn the
techniques of advanced players, or stick to Classic servers which make
impact-jumping impossible. Well, not really impossible, as it's part of UT.
But the charged impact jump can optionally be disabled with the Assault
Bonus Pack.
Learning to jump with the Impact Hammer offers a whole lot of additional
options for you, there's no Translocator in Assault, but a skilled jumper
won't ever miss it at all. By the way, some of the bonus pack maps take
jumping and other tricks into consideration, so they are fully supported
without unbalancing the map. You might even catch the bots impact-jumping.
Installment Three - Launching

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